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Space engine game
Space engine game













Black holes in the simulation are portrayed very realistically based on our current understanding of them, and they only get more realistic with each update. It has currently no actual effect on gameplay other than sorting them in the build menu, as each parameter of the craft can be specified freely.

  • Standard Sci-Fi Fleet: Artificial spacecraft are currently divided into 6 classes: "Astronaut", "Probe", "Shuttle", "Planetship", "Starship", and "Station".
  • SPACE ENGINE GAME SOFTWARE

  • Space Is Noisy: Also averted almost entirely the only sounds in the software are the background music, and active ship engines (but only when the player is personally piloting said ship).
  • However, their climates vary depending on other factors like distance from the star, atmospheric composition, mass, and tidal heating (for example, you can have a cold desert or a hot oceania), and many of their landscapes will commonly feature mountains, plains, canyons, and craters to keep them varied. Terrestrial planets are divided into six categories Terras, Oceanias, Selenas, Deserts, Ice Worlds, and Titans.
  • No Plot? No Problem! Just fly around and take in the view.
  • The Mothership: Intended to be implemented as the only ships capable of interstellar travel somewhere down the line.
  • Lawyer-Friendly Cameo: The sole alien spaceship (as of 0.9.8.0) named the "Fire Dragonfly" is very obviously the Lexx with a few lawyer-friendly alterations.
  • Binary Suns: Binary, triple, and multiple star systems are plentiful in Space Engine, so you'll very likely find planets orbiting those stars and experience multi-sunrises and sunsets, not unlike the famous scene in A New Hope.
  • Baby Planet: Averted, every single object is realistically sized.
  • Asteroid Thicket: Averted while there are many asteroid belts, the asteroids are spread pretty far apart.
  • Space Engine uses actual known space phenomena based on real life astronomy. They're mostly found on Titans where there's an abundance of liquid hydrocarbon lakes and oceans.
  • Alongside Organic Life, there are also planets with Exotic Life, which are lifeforms that have developed through entirely different means than our own.
  • This is likely an artistic decision, though, just to include variety in places to find life in. However, this is played straight with aerial life on gas giants a hypothetical idea which got a lot of scrutiny from the scientific community for the fact that gas giants themselves are deemed too inhospitable for life, and thus the least likely places to find life other than their moons.
  • Averted for the most part, as the simulation provides very realistic examples of life arising on other planets, including subglacial life on "Europa"-like worlds.
  • space engine game

    Even Faster-Than-Light spaceships are based on the theorically possible Alcubierre Drive.

    space engine game

    Applied Phlebotinum: Averted, the simulation uses actual known science.

    space engine game

    Very useful for finding habitable planets, black holes, brown dwarfs, and planemos (rogue planets).

    space engine game

  • There's also a filter in the search system, which allows you to single out certain planets and systems within a given light-year radius.
  • Alternatively, you can also save the planet on your locations list.
  • The simulation has a travel log that lists all of the locations you've visited beforehand, so if you want to go back to a particular planet you've found earlier, you can select it from the log to save you a lot of trouble of having to search for it again, given the absurd scale of the universe you're exploring.












  • Space engine game